About Us

SquadBlitz is an independent side project, built and maintained by a single developer rather than a company or agency. It started from a small, practical problem: meetings, classrooms, and get-togethers often want a quick warm-up activity — trivia, a would-you-rather round, an icebreaker prompt — and most of what's out there is either locked behind a paywall, buried in ads that overwhelm the actual content, or built for one specific use case (say, a classroom) that doesn't translate well to a work meeting or a game night with friends.

What we're building

SquadBlitz is built entirely around live team play: a host starts a room, the group splits into two teams, and everyone votes or answers from their own device in real time — no app install, no account or sign-up needed. The activity itself — trivia, would-you-rather, I'd Rather, or icebreakers — is picked right in the room, along with the timer and (for trivia) the difficulty, so a host can set up a round in a few taps and get straight to playing. Everything is free to use.

Content lives in plain JSON files rather than a database, and there's no tracking of who you are — just a small amount of on-device storage that keeps you connected to a room you're mid-game in. You can read exactly what's stored, and what isn't, on the Privacy Policy page.

Why there are ads

Running the live-play infrastructure and hosting the site costs money even at small scale, and SquadBlitz is meant to stay free and account-free for anyone who wants to use it. Display ads, served through Google AdSense, are the way that gets funded without charging players or selling data. Ads are placed away from the actual game controls specifically so they don't interfere with play — the goal is revenue that supports the project, not a design that chases clicks.

Where this is headed

New activities, more trivia categories, and refinements to live team play get added as time allows, since this is a side project worked on outside of other commitments rather than a full-time product. Suggestions, bug reports, and requests for new content are genuinely welcome — see the Contact Us page for how to reach out.